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More fun than I expected before playing, I especially like the special slap attack hhh

The get/consum of item-key is not clear enough, I only noticed the key when I was rewatching my screenrecorder, so this makes me feel confused [when picking up the first reward door and then can not get the second reward] maybe give a panel to confirm when coast the key is useful? Having doors that look the same but go to different places is a bit confusing, but the most confusing part at the beginning was how to get into the main process: there was hardly any hints in that huge arch-shaped area which I need put my door in, and it took a little bit of experimentation for me to find the method..

Instead, it was the small door that was already there that would grab my attention, I kept trying to open it without realizing it was just a piece of equipment (maybe another default door with a different look would improve this? as a different door that I would realize what was happening after clicking on it for a pickup action)

The combat experience is fun and the enemies are all interesting, I think this is a game with a lot of potential and has very unique concept, I found it from seeing the game’s assets on sketchfab

Great jam work! Cheers!