(The WebGL build has some issues with the music not playing, so we strongly reccomend you use the last-minute windows build! It has no quit button so you have to result to alt+f4 to quit!)

MADE FOR BRACKEYS GAMEJAM 2024.1: Theme "What's behind the door?" 

You, the wizard, lost your door to a portal and jumped in after it. Now you find yourself in a weird dimension where doors are weapons, and all eyes are on you... 

Find your way out by finding new doors, upgrading them, fight some eyes, and finally (hopefully) reunite your door with your house! 

HOW TO MOVE:

You move with W A S D.
To attack use Left Mouse
To block use Right Mouse.
To use special attack hold Right Mouse, and click Left Mouse.

Place doors on the podium at the top to open up the door and enter it yourself! Find new locked doors and find your way to the Evil Scdoorcerer hiding in a boos door somewhere. (You can't enter a door without holding a door, how else are you gonna smack enemies?)

CREDITS:

Jonas Odden - Programmer

Icebell - 3D & 2D Art

Emil Karlsen - Level Design, Game Design, VFX

Torbjørn Svendsen - Sound Design & Composer

Maren Holm - Sound Design

Download

Download
Scdorcery_Windows 85 MB

Comments

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(1 edit)

More fun than I expected before playing, I especially like the special slap attack hhh

The get/consum of item-key is not clear enough, I only noticed the key when I was rewatching my screenrecorder, so this makes me feel confused [when picking up the first reward door and then can not get the second reward] maybe give a panel to confirm when coast the key is useful? Having doors that look the same but go to different places is a bit confusing, but the most confusing part at the beginning was how to get into the main process: there was hardly any hints in that huge arch-shaped area which I need put my door in, and it took a little bit of experimentation for me to find the method..

Instead, it was the small door that was already there that would grab my attention, I kept trying to open it without realizing it was just a piece of equipment (maybe another default door with a different look would improve this? as a different door that I would realize what was happening after clicking on it for a pickup action)

The combat experience is fun and the enemies are all interesting, I think this is a game with a lot of potential and has very unique concept, I found it from seeing the game’s assets on sketchfab

Great jam work! Cheers!